* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system * move LiverBehavior metabolism logic to Metabolizer * minor tweaks and update all YAML * how about actually taking conditions into account * off by one * removals * reviews
14 lines
427 B
C#
14 lines
427 B
C#
using Content.Shared.Body.Components;
|
|
using Content.Shared.Chemistry.Solution;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Shared.Chemistry.Reagent
|
|
{
|
|
[ImplicitDataDefinitionForInheritors]
|
|
public abstract class ReagentEffectCondition
|
|
{
|
|
public abstract bool Condition(IEntity solutionEntity, Solution.Solution.ReagentQuantity reagent);
|
|
}
|
|
}
|