using Content.Shared.Body.Components; using Content.Shared.Chemistry.Solution; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.Chemistry.Reagent { [ImplicitDataDefinitionForInheritors] public abstract class ReagentEffectCondition { public abstract bool Condition(IEntity solutionEntity, Solution.Solution.ReagentQuantity reagent); } }