211 lines
8.3 KiB
C#
211 lines
8.3 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Server.Sticky.Events;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Content.Shared.Trigger;
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using Content.Shared.Database;
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using Content.Shared.Explosion;
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using Content.Shared.Interaction;
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using Content.Shared.Payload.Components;
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using Content.Shared.StepTrigger.Systems;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.Explosion.EntitySystems
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{
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/// <summary>
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/// Raised whenever something is Triggered on the entity.
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/// </summary>
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public sealed class TriggerEvent : HandledEntityEventArgs
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{
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public EntityUid Triggered { get; }
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public EntityUid? User { get; }
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public TriggerEvent(EntityUid triggered, EntityUid? user = null)
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{
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Triggered = triggered;
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User = user;
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}
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}
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[UsedImplicitly]
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public sealed partial class TriggerSystem : EntitySystem
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{
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly FlashSystem _flashSystem = default!;
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[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeProximity();
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InitializeOnUse();
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InitializeSignal();
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InitializeTimedCollide();
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InitializeVoice();
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
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SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<TriggerOnStepTriggerComponent, StepTriggeredEvent>(OnStepTriggered);
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SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
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SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
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SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
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}
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private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
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{
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_explosions.TriggerExplosive(uid, user: args.User);
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args.Handled = true;
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}
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#region Flash
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private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
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{
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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args.Handled = true;
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}
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#endregion
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private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
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{
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EntityManager.QueueDeleteEntity(uid);
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args.Handled = true;
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}
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private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
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{
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if(args.OurFixture.ID == component.FixtureID)
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Trigger(component.Owner);
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}
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private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
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{
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Trigger(component.Owner, args.User);
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args.Handled = true;
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}
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private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredEvent args)
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{
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Trigger(uid, args.Tripper);
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}
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public bool Trigger(EntityUid trigger, EntityUid? user = null)
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent, true);
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return triggerEvent.Handled;
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}
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public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay , float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound, AudioParams beepParams)
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{
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if (delay <= 0)
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{
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RemComp<ActiveTimerTriggerComponent>(uid);
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Trigger(uid, user);
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return;
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}
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if (HasComp<ActiveTimerTriggerComponent>(uid))
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return;
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if (user != null)
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{
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// Check if entity is bomb/mod. grenade/etc
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if (_container.TryGetContainer(uid, "payload", out IContainer? container) &&
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container.ContainedEntities.Count > 0 &&
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TryComp(container.ContainedEntities[0], out ChemicalPayloadComponent? chemicalPayloadComponent))
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{
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// If a beaker is missing, the entity won't explode, so no reason to log it
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if (!TryComp(chemicalPayloadComponent?.BeakerSlotA.Item, out SolutionContainerManagerComponent? beakerA) ||
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!TryComp(chemicalPayloadComponent?.BeakerSlotB.Item, out SolutionContainerManagerComponent? beakerB))
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return;
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_adminLogger.Add(LogType.Trigger,
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$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}, which contains [{string.Join(", ", beakerA.Solutions.Values.First())}] in one beaker and [{string.Join(", ", beakerB.Solutions.Values.First())}] in the other.");
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}
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else
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{
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_adminLogger.Add(LogType.Trigger,
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$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
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}
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}
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else
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{
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_adminLogger.Add(LogType.Trigger,
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$"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
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}
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var active = AddComp<ActiveTimerTriggerComponent>(uid);
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active.TimeRemaining = delay;
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active.User = user;
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active.BeepParams = beepParams;
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active.BeepSound = beepSound;
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active.BeepInterval = beepInterval;
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active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateProximity(frameTime);
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UpdateTimer(frameTime);
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UpdateTimedCollide(frameTime);
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}
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private void UpdateTimer(float frameTime)
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{
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HashSet<EntityUid> toRemove = new();
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foreach (var timer in EntityQuery<ActiveTimerTriggerComponent>())
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{
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timer.TimeRemaining -= frameTime;
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timer.TimeUntilBeep -= frameTime;
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if (timer.TimeRemaining <= 0)
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{
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Trigger(timer.Owner, timer.User);
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toRemove.Add(timer.Owner);
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continue;
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}
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if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
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continue;
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timer.TimeUntilBeep += timer.BeepInterval;
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var filter = Filter.Pvs(timer.Owner, entityManager: EntityManager);
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SoundSystem.Play(timer.BeepSound.GetSound(), filter, timer.Owner, timer.BeepParams);
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}
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foreach (var uid in toRemove)
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{
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RemComp<ActiveTimerTriggerComponent>(uid);
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// In case this is a re-usable grenade, un-prime it.
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed);
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}
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}
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}
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}
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