using System.Linq; using Content.Server.Administration.Logs; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Explosion.Components; using Content.Server.Flash; using Content.Server.Flash.Components; using Content.Server.Sticky.Events; using Content.Shared.Actions; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.Physics; using Robust.Shared.Physics.Dynamics; using Robust.Shared.Player; using Content.Shared.Trigger; using Content.Shared.Database; using Content.Shared.Explosion; using Content.Shared.Interaction; using Content.Shared.Payload.Components; using Content.Shared.StepTrigger.Systems; using Robust.Server.Containers; using Robust.Shared.Containers; using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Systems; namespace Content.Server.Explosion.EntitySystems { /// /// Raised whenever something is Triggered on the entity. /// public sealed class TriggerEvent : HandledEntityEventArgs { public EntityUid Triggered { get; } public EntityUid? User { get; } public TriggerEvent(EntityUid triggered, EntityUid? user = null) { Triggered = triggered; User = user; } } [UsedImplicitly] public sealed partial class TriggerSystem : EntitySystem { [Dependency] private readonly ExplosionSystem _explosions = default!; [Dependency] private readonly FixtureSystem _fixtures = default!; [Dependency] private readonly FlashSystem _flashSystem = default!; [Dependency] private readonly SharedBroadphaseSystem _broadphase = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly SharedContainerSystem _container = default!; public override void Initialize() { base.Initialize(); InitializeProximity(); InitializeOnUse(); InitializeSignal(); InitializeTimedCollide(); InitializeVoice(); SubscribeLocalEvent(OnTriggerCollide); SubscribeLocalEvent(OnActivate); SubscribeLocalEvent(OnStepTriggered); SubscribeLocalEvent(HandleDeleteTrigger); SubscribeLocalEvent(HandleExplodeTrigger); SubscribeLocalEvent(HandleFlashTrigger); } private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args) { _explosions.TriggerExplosive(uid, user: args.User); args.Handled = true; } #region Flash private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args) { // TODO Make flash durations sane ffs. _flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f); args.Handled = true; } #endregion private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args) { EntityManager.QueueDeleteEntity(uid); args.Handled = true; } private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args) { if(args.OurFixture.ID == component.FixtureID) Trigger(component.Owner); } private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args) { Trigger(component.Owner, args.User); args.Handled = true; } private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredEvent args) { Trigger(uid, args.Tripper); } public bool Trigger(EntityUid trigger, EntityUid? user = null) { var triggerEvent = new TriggerEvent(trigger, user); EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent, true); return triggerEvent.Handled; } public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay , float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound, AudioParams beepParams) { if (delay <= 0) { RemComp(uid); Trigger(uid, user); return; } if (HasComp(uid)) return; if (user != null) { // Check if entity is bomb/mod. grenade/etc if (_container.TryGetContainer(uid, "payload", out IContainer? container) && container.ContainedEntities.Count > 0 && TryComp(container.ContainedEntities[0], out ChemicalPayloadComponent? chemicalPayloadComponent)) { // If a beaker is missing, the entity won't explode, so no reason to log it if (!TryComp(chemicalPayloadComponent?.BeakerSlotA.Item, out SolutionContainerManagerComponent? beakerA) || !TryComp(chemicalPayloadComponent?.BeakerSlotB.Item, out SolutionContainerManagerComponent? beakerB)) return; _adminLogger.Add(LogType.Trigger, $"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}, which contains [{string.Join(", ", beakerA.Solutions.Values.First())}] in one beaker and [{string.Join(", ", beakerB.Solutions.Values.First())}] in the other."); } else { _adminLogger.Add(LogType.Trigger, $"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}"); } } else { _adminLogger.Add(LogType.Trigger, $"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}"); } var active = AddComp(uid); active.TimeRemaining = delay; active.User = user; active.BeepParams = beepParams; active.BeepSound = beepSound; active.BeepInterval = beepInterval; active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value; if (TryComp(uid, out var appearance)) appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed); } public override void Update(float frameTime) { base.Update(frameTime); UpdateProximity(frameTime); UpdateTimer(frameTime); UpdateTimedCollide(frameTime); } private void UpdateTimer(float frameTime) { HashSet toRemove = new(); foreach (var timer in EntityQuery()) { timer.TimeRemaining -= frameTime; timer.TimeUntilBeep -= frameTime; if (timer.TimeRemaining <= 0) { Trigger(timer.Owner, timer.User); toRemove.Add(timer.Owner); continue; } if (timer.BeepSound == null || timer.TimeUntilBeep > 0) continue; timer.TimeUntilBeep += timer.BeepInterval; var filter = Filter.Pvs(timer.Owner, entityManager: EntityManager); SoundSystem.Play(timer.BeepSound.GetSound(), filter, timer.Owner, timer.BeepParams); } foreach (var uid in toRemove) { RemComp(uid); // In case this is a re-usable grenade, un-prime it. if (TryComp(uid, out var appearance)) appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed); } } } }