Files
tbd-station-14/Content.Shared/Chat/MsgChatMessage.cs
2022-05-13 17:59:03 +10:00

85 lines
2.7 KiB
C#

using JetBrains.Annotations;
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Chat
{
/// <summary>
/// Sent from server to client to notify the client about a new chat message.
/// </summary>
[UsedImplicitly]
public sealed class MsgChatMessage : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
/// <summary>
/// The channel the message is on. This can also change whether certain params are used.
/// </summary>
public ChatChannel Channel { get; set; }
/// <summary>
/// The actual message contents.
/// </summary>
public string Message { get; set; } = string.Empty;
/// <summary>
/// What to "wrap" the message contents with. Example is stuff like 'Joe says: "{0}"'
/// </summary>
public string MessageWrap { get; set; } = string.Empty;
/// <summary>
/// The sending entity.
/// Only applies to <see cref="ChatChannel.Local"/>, <see cref="ChatChannel.Dead"/> and <see cref="ChatChannel.Emotes"/>.
/// </summary>
public EntityUid SenderEntity { get; set; }
/// <summary>
/// The override color of the message
/// </summary>
public Color MessageColorOverride { get; set; } = Color.Transparent;
public bool HideChat { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Channel = (ChatChannel) buffer.ReadInt16();
Message = buffer.ReadString();
MessageWrap = buffer.ReadString();
switch (Channel)
{
case ChatChannel.Local:
case ChatChannel.Whisper:
case ChatChannel.Dead:
case ChatChannel.Admin:
case ChatChannel.Emotes:
SenderEntity = buffer.ReadEntityUid();
break;
}
MessageColorOverride = buffer.ReadColor();
HideChat = buffer.ReadBoolean();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write((short)Channel);
buffer.Write(Message);
buffer.Write(MessageWrap);
switch (Channel)
{
case ChatChannel.Local:
case ChatChannel.Whisper:
case ChatChannel.Dead:
case ChatChannel.Admin:
case ChatChannel.Emotes:
buffer.Write(SenderEntity);
break;
}
buffer.Write(MessageColorOverride);
buffer.Write(HideChat);
}
}
}