Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/ExamineSystemShared.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

37 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class ExamineSystemShared : EntitySystem
{
public const float ExamineRange = 16f;
public const float ExamineRangeSquared = ExamineRange * ExamineRange;
[Pure]
protected static bool CanExamine(IEntity examiner, IEntity examined)
{
if (!examiner.TryGetComponent(out ExaminerComponent examinerComponent))
{
return false;
}
if (!examinerComponent.DoRangeCheck)
{
return true;
}
if (examiner.Transform.MapID != examined.Transform.MapID)
{
return false;
}
return EntitySystem.Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, examined.Transform.MapPosition,
ExamineRange, predicate: entity => entity == examiner || entity == examined, ignoreInsideBlocker:true);
}
}
}