Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/StunSystem.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

29 lines
787 B
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
public class StunSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(StunnableComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<StunnableComponent>().Update(frameTime);
}
}
}
}