Files
tbd-station-14/Content.Server/GameObjects/Components/Trigger/TimerTrigger/OnUseTimerTriggerComponent.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

46 lines
1.4 KiB
C#

using System;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Triggers;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Triggers
{
[RegisterComponent]
public class OnUseTimerTriggerComponent : Component, IUse
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "OnUseTimerTrigger";
private float _delay = 0f;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _delay, "delay", 0f);
}
public override void Initialize()
{
base.Initialize();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
var triggerSystem = _entitySystemManager.GetEntitySystem<TriggerSystem>();
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance)) {
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
}
triggerSystem.HandleTimerTrigger(TimeSpan.FromSeconds(_delay), eventArgs.User, Owner);
return true;
}
}
}