Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
447 lines
16 KiB
C#
447 lines
16 KiB
C#
using System;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Robust.Client.UserInterface.Control;
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namespace Content.Client.UserInterface
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{
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/// <summary>
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/// Responsible for laying out the default game HUD.
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/// </summary>
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public interface IGameHud
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{
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Control RootControl { get; }
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// Escape top button.
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bool EscapeButtonDown { get; set; }
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Action<bool> EscapeButtonToggled { get; set; }
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// Character top button.
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bool CharacterButtonDown { get; set; }
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bool CharacterButtonVisible { get; set; }
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Action<bool> CharacterButtonToggled { get; set; }
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// Inventory top button.
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bool InventoryButtonDown { get; set; }
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bool InventoryButtonVisible { get; set; }
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Action<bool> InventoryButtonToggled { get; set; }
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// Crafting top button.
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bool CraftingButtonDown { get; set; }
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bool CraftingButtonVisible { get; set; }
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Action<bool> CraftingButtonToggled { get; set; }
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// Sandbox top button.
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bool SandboxButtonDown { get; set; }
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bool SandboxButtonVisible { get; set; }
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Action<bool> SandboxButtonToggled { get; set; }
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Control HandsContainer { get; }
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Control InventoryQuickButtonContainer { get; }
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bool CombatPanelVisible { get; set; }
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bool CombatModeActive { get; set; }
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TargetingZone TargetingZone { get; set; }
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Action<bool> OnCombatModeChanged { get; set; }
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Action<TargetingZone> OnTargetingZoneChanged { get; set; }
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// Init logic.
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void Initialize();
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}
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internal sealed class GameHud : IGameHud
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{
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private HBoxContainer _topButtonsContainer;
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private TopButton _buttonEscapeMenu;
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private TopButton _buttonTutorial;
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private TopButton _buttonCharacterMenu;
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private TopButton _buttonInventoryMenu;
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private TopButton _buttonCraftingMenu;
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private TopButton _buttonSandboxMenu;
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private TutorialWindow _tutorialWindow;
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private TargetingDoll _targetingDoll;
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private Button _combatModeButton;
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private VBoxContainer _combatPanelContainer;
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#pragma warning disable 649
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IInputManager _inputManager;
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#pragma warning restore 649
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public Control HandsContainer { get; private set; }
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public Control InventoryQuickButtonContainer { get; private set; }
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public bool CombatPanelVisible
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{
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get => _combatPanelContainer.Visible;
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set => _combatPanelContainer.Visible = value;
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}
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public bool CombatModeActive
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{
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get => _combatModeButton.Pressed;
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set => _combatModeButton.Pressed = value;
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}
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public TargetingZone TargetingZone
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{
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get => _targetingDoll.ActiveZone;
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set => _targetingDoll.ActiveZone = value;
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}
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public Action<bool> OnCombatModeChanged { get; set; }
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public Action<TargetingZone> OnTargetingZoneChanged { get; set; }
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public void Initialize()
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{
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RootControl = new LayoutContainer();
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LayoutContainer.SetAnchorPreset(RootControl, LayoutContainer.LayoutPreset.Wide);
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var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
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var characterTexture = _resourceCache.GetTexture("/Textures/UserInterface/character.svg.96dpi.png");
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var inventoryTexture = _resourceCache.GetTexture("/Textures/UserInterface/inventory.svg.96dpi.png");
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var craftingTexture = _resourceCache.GetTexture("/Textures/UserInterface/hammer.svg.96dpi.png");
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var tutorialTexture = _resourceCache.GetTexture("/Textures/UserInterface/students-cap.svg.96dpi.png");
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var sandboxTexture = _resourceCache.GetTexture("/Textures/UserInterface/sandbox.svg.96dpi.png");
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_topButtonsContainer = new HBoxContainer
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{
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SeparationOverride = 4
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};
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RootControl.AddChild(_topButtonsContainer);
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LayoutContainer.SetAnchorAndMarginPreset(_topButtonsContainer, LayoutContainer.LayoutPreset.TopLeft,
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margin: 10);
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// TODO: Pull key names here from the actual key binding config.
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// Escape
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_buttonEscapeMenu = new TopButton(escapeTexture, "Esc")
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{
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ToolTip = _loc.GetString("Open escape menu.")
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};
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_topButtonsContainer.AddChild(_buttonEscapeMenu);
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_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
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// Tutorial
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_buttonTutorial = new TopButton(tutorialTexture, "F1")
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{
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ToolTip = _loc.GetString("Open tutorial.")
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};
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_topButtonsContainer.AddChild(_buttonTutorial);
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_buttonTutorial.OnToggled += a => ButtonTutorialOnOnToggled();
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// Character
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_buttonCharacterMenu = new TopButton(characterTexture, "C")
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{
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ToolTip = _loc.GetString("Open character menu."),
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Visible = false
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};
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_topButtonsContainer.AddChild(_buttonCharacterMenu);
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_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
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// Inventory
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_buttonInventoryMenu = new TopButton(inventoryTexture, "I")
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{
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ToolTip = _loc.GetString("Open inventory menu."),
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Visible = false
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};
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_topButtonsContainer.AddChild(_buttonInventoryMenu);
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_buttonInventoryMenu.OnToggled += args => InventoryButtonToggled?.Invoke(args.Pressed);
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// Crafting
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_buttonCraftingMenu = new TopButton(craftingTexture, "G")
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{
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ToolTip = _loc.GetString("Open crafting menu."),
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Visible = false
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};
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_topButtonsContainer.AddChild(_buttonCraftingMenu);
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_buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed);
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// Sandbox
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_buttonSandboxMenu = new TopButton(sandboxTexture, "B")
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{
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ToolTip = _loc.GetString("Open sandbox menu."),
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Visible = false
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};
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_topButtonsContainer.AddChild(_buttonSandboxMenu);
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_buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed);
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_tutorialWindow = new TutorialWindow();
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_tutorialWindow.OnClose += () => _buttonTutorial.Pressed = false;
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenTutorial,
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InputCmdHandler.FromDelegate(s => ButtonTutorialOnOnToggled()));
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var inventoryContainer = new HBoxContainer
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{
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SeparationOverride = 10
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};
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RootControl.AddChild(inventoryContainer);
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LayoutContainer.SetGrowHorizontal(inventoryContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetGrowVertical(inventoryContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetAnchorAndMarginPreset(inventoryContainer, LayoutContainer.LayoutPreset.BottomRight);
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InventoryQuickButtonContainer = new MarginContainer
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{
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SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
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};
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_combatPanelContainer = new VBoxContainer
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{
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Children =
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{
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(_combatModeButton = new Button
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{
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Text = _loc.GetString("Combat Mode"),
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ToggleMode = true
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}),
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(_targetingDoll = new TargetingDoll(_resourceCache))
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}
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};
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_combatModeButton.OnToggled += args => OnCombatModeChanged?.Invoke(args.Pressed);
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_targetingDoll.OnZoneChanged += args => OnTargetingZoneChanged?.Invoke(args);
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inventoryContainer.Children.Add(InventoryQuickButtonContainer);
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inventoryContainer.Children.Add(_combatPanelContainer);
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HandsContainer = new MarginContainer
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{
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SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
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};
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RootControl.AddChild(HandsContainer);
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LayoutContainer.SetAnchorAndMarginPreset(HandsContainer, LayoutContainer.LayoutPreset.CenterBottom);
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LayoutContainer.SetGrowHorizontal(HandsContainer, LayoutContainer.GrowDirection.Both);
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LayoutContainer.SetGrowVertical(HandsContainer, LayoutContainer.GrowDirection.Begin);
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}
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private void ButtonTutorialOnOnToggled()
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{
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if (_tutorialWindow.IsOpen)
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{
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if (!_tutorialWindow.IsAtFront())
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{
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_tutorialWindow.MoveToFront();
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_buttonTutorial.Pressed = true;
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}
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else
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{
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_tutorialWindow.Close();
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_buttonTutorial.Pressed = false;
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}
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}
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else
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{
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_tutorialWindow.OpenCentered();
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_buttonTutorial.Pressed = true;
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}
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}
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public Control RootControl { get; private set; }
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public bool EscapeButtonDown
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{
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get => _buttonEscapeMenu.Pressed;
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set => _buttonEscapeMenu.Pressed = value;
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}
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public Action<bool> EscapeButtonToggled { get; set; }
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public bool CharacterButtonDown
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{
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get => _buttonCharacterMenu.Pressed;
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set => _buttonCharacterMenu.Pressed = value;
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}
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public bool CharacterButtonVisible
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{
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get => _buttonCharacterMenu.Visible;
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set => _buttonCharacterMenu.Visible = value;
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}
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public Action<bool> CharacterButtonToggled { get; set; }
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public bool InventoryButtonDown
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{
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get => _buttonInventoryMenu.Pressed;
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set => _buttonInventoryMenu.Pressed = value;
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}
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public bool InventoryButtonVisible
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{
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get => _buttonInventoryMenu.Visible;
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set => _buttonInventoryMenu.Visible = value;
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}
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public Action<bool> InventoryButtonToggled { get; set; }
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public bool CraftingButtonDown
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{
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get => _buttonCraftingMenu.Pressed;
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set => _buttonCraftingMenu.Pressed = value;
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}
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public bool CraftingButtonVisible
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{
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get => _buttonCraftingMenu.Visible;
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set => _buttonCraftingMenu.Visible = value;
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}
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public Action<bool> CraftingButtonToggled { get; set; }
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public bool SandboxButtonDown
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{
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get => _buttonSandboxMenu.Pressed;
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set => _buttonSandboxMenu.Pressed = value;
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}
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public bool SandboxButtonVisible
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{
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get => _buttonSandboxMenu.Visible;
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set => _buttonSandboxMenu.Visible = value;
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}
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public Action<bool> SandboxButtonToggled { get; set; }
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public sealed class TopButton : BaseButton
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{
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public const string StyleClassLabelTopButton = "topButtonLabel";
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private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
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private static readonly Color ColorHovered = Color.FromHex("#9699bb");
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private static readonly Color ColorPressed = Color.FromHex("#789B8C");
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private readonly TextureRect _textureRect;
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private readonly Label _label;
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public TopButton(Texture texture, string keyName)
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{
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ToggleMode = true;
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AddChild(new MarginContainer
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{
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MarginTopOverride = 4,
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Children =
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{
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new VBoxContainer
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{
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Children =
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{
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(_textureRect = new TextureRect
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{
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Texture = texture,
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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SizeFlagsVertical = SizeFlags.Expand | SizeFlags.ShrinkCenter,
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ModulateSelfOverride = ColorNormal,
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CustomMinimumSize = (0, 32),
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Stretch = TextureRect.StretchMode.KeepCentered
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}),
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(_label = new Label
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{
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Text = keyName,
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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ModulateSelfOverride = ColorNormal,
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StyleClasses = {StyleClassLabelTopButton}
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})
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}
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}
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}
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});
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DrawModeChanged();
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}
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protected override Vector2 CalculateMinimumSize()
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{
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var styleSize = ActualStyleBox?.MinimumSize ?? Vector2.Zero;
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return (0, 4) + styleSize + base.CalculateMinimumSize();
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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ActualStyleBox?.Draw(handle, PixelSizeBox);
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}
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private StyleBox ActualStyleBox
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{
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get
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{
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TryGetStyleProperty(Button.StylePropertyStyleBox, out StyleBox ret);
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return ret;
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}
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}
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protected override void DrawModeChanged()
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{
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switch (DrawMode)
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{
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case DrawModeEnum.Normal:
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SetOnlyStylePseudoClass(Button.StylePseudoClassNormal);
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_textureRect.ModulateSelfOverride = ColorNormal;
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_label.ModulateSelfOverride = ColorNormal;
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break;
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case DrawModeEnum.Pressed:
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SetOnlyStylePseudoClass(Button.StylePseudoClassPressed);
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_textureRect.ModulateSelfOverride = ColorPressed;
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_label.ModulateSelfOverride = ColorPressed;
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break;
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case DrawModeEnum.Hover:
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SetOnlyStylePseudoClass(Button.StylePseudoClassHover);
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_textureRect.ModulateSelfOverride = ColorHovered;
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_label.ModulateSelfOverride = ColorHovered;
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break;
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case DrawModeEnum.Disabled:
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break;
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}
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}
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protected override void LayoutUpdateOverride()
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{
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var box = ActualStyleBox ?? new StyleBoxEmpty();
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var contentBox = box.GetContentBox(PixelSizeBox);
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foreach (var child in Children)
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{
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FitChildInPixelBox(child, (UIBox2i) contentBox);
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}
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}
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}
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}
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}
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