Files
tbd-station-14/Content.Server/Trigger/Systems/GhostKickUserOnTriggerSystem.cs
2025-08-03 21:20:37 +02:00

39 lines
1.0 KiB
C#

using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
using Content.Server.GhostKick;
using Robust.Shared.Player;
namespace Content.Server.Trigger.Systems;
public sealed class GhostKickUserOnTriggerSystem : EntitySystem
{
[Dependency] private readonly GhostKickManager _ghostKickManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostKickOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<GhostKickOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp(target, out ActorComponent? actor))
return;
_ghostKickManager.DoDisconnect(
actor.PlayerSession.Channel,
Loc.GetString(ent.Comp.Reason));
args.Handled = true;
}
}