using Content.Shared.Trigger; using Content.Shared.Trigger.Components.Effects; using Content.Server.GhostKick; using Robust.Shared.Player; namespace Content.Server.Trigger.Systems; public sealed class GhostKickUserOnTriggerSystem : EntitySystem { [Dependency] private readonly GhostKickManager _ghostKickManager = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTrigger); } private void OnTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; var target = ent.Comp.TargetUser ? args.User : ent.Owner; if (target == null) return; if (!TryComp(target, out ActorComponent? actor)) return; _ghostKickManager.DoDisconnect( actor.PlayerSession.Channel, Loc.GetString(ent.Comp.Reason)); args.Handled = true; } }