17 lines
552 B
C#
17 lines
552 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Marker component given to the users of the <see cref="JumpAbilityComponent"/> if they are meant to collide with environment.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ActiveLeaperComponent : Component
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{
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/// <summary>
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/// The duration to stun the owner on collide with environment.
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan KnockdownDuration;
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}
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