using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
///
/// Marker component given to the users of the if they are meant to collide with environment.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveLeaperComponent : Component
{
///
/// The duration to stun the owner on collide with environment.
///
[DataField, AutoNetworkedField]
public TimeSpan KnockdownDuration;
}