* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
22 lines
569 B
C#
22 lines
569 B
C#
using Content.Shared.Mind.Components;
|
|
|
|
namespace Content.Shared.Mind;
|
|
|
|
/// <summary>
|
|
/// This marks any entity with the component as dead
|
|
/// for stuff like objectives & round-end
|
|
/// used for nymphs & reformed diona.
|
|
/// </summary>
|
|
public sealed class IsDeadICSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<IsDeadICComponent, GetCharactedDeadIcEvent>(OnGetDeadIC);
|
|
}
|
|
|
|
private void OnGetDeadIC(EntityUid uid, IsDeadICComponent component, ref GetCharactedDeadIcEvent args)
|
|
{
|
|
args.Dead = true;
|
|
}
|
|
}
|