using Content.Shared.Mind.Components; namespace Content.Shared.Mind; /// /// This marks any entity with the component as dead /// for stuff like objectives & round-end /// used for nymphs & reformed diona. /// public sealed class IsDeadICSystem : EntitySystem { public override void Initialize() { SubscribeLocalEvent(OnGetDeadIC); } private void OnGetDeadIC(EntityUid uid, IsDeadICComponent component, ref GetCharactedDeadIcEvent args) { args.Dead = true; } }