18 lines
550 B
C#
18 lines
550 B
C#
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Cargo.Components;
|
|
|
|
/// <summary>
|
|
/// This is used for the price gun, which calculates the price of any object it appraises.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class PriceGunComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The sound that plays when the price gun appraises an object.
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg");
|
|
}
|