using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Cargo.Components; /// /// This is used for the price gun, which calculates the price of any object it appraises. /// [RegisterComponent, NetworkedComponent] public sealed partial class PriceGunComponent : Component { /// /// The sound that plays when the price gun appraises an object. /// [DataField] public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg"); }