Files
tbd-station-14/Content.Server/Commands/GameTicking/ForcePresetCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

44 lines
1.4 KiB
C#

using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.GameTicking
{
[AdminCommand(AdminFlags.Server)]
class ForcePresetCommand : IConsoleCommand
{
public string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Need exactly one argument.");
return;
}
var name = args[0];
if (!ticker.TryGetPreset(name, out var type))
{
shell.WriteLine($"No preset exists with name {name}.");
return;
}
ticker.SetStartPreset(type, true);
shell.WriteLine($"Forced the game to start with preset {name}.");
}
}
}