using Content.Server.Administration; using Content.Server.GameTicking; using Content.Server.Interfaces.GameTicking; using Content.Shared.Administration; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.IoC; namespace Content.Server.Commands.GameTicking { [AdminCommand(AdminFlags.Server)] class ForcePresetCommand : IConsoleCommand { public string Command => "forcepreset"; public string Description => "Forces a specific game preset to start for the current lobby."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.WriteLine("This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length != 1) { shell.WriteLine("Need exactly one argument."); return; } var name = args[0]; if (!ticker.TryGetPreset(name, out var type)) { shell.WriteLine($"No preset exists with name {name}."); return; } ticker.SetStartPreset(type, true); shell.WriteLine($"Forced the game to start with preset {name}."); } } }