* Fix being forever eaten by an unpowered unit
* Add 0 hands check to getting out of an unit
* Add engage check when the power is changed
* Remove redundant serializable field
* Add queueing an autoengage when power is turned back on, the unit is engaged and it doesnt flush with items inside
* Make TryQueueEngage check for no contained entities
* Remove redundant check
* Fix flushing animation not being played when powering an engaged unit