Files
tbd-station-14/Content.Server/GameObjects/Components/Disposal/DisposalTransitComponent.cs

38 lines
1.2 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Disposal
{
// TODO: Different types of tubes eject in random direction with no exit point
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalTransitComponent : DisposalTubeComponent
{
public override string Name => "DisposalTransit";
protected override Direction[] ConnectableDirections()
{
var rotation = Owner.Transform.LocalRotation;
var opposite = new Angle(rotation.Theta + Math.PI);
return new[] {rotation.GetDir(), opposite.GetDir()};
}
public override Direction NextDirection(DisposalHolderComponent holder)
{
var directions = ConnectableDirections();
var previousTube = holder.PreviousTube;
var forward = directions[0];
if (previousTube == null)
{
return forward;
}
var backward = directions[1];
return DirectionTo(previousTube) == forward ? backward : forward;
}
}
}