52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalEntryComponent : DisposalTubeComponent
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{
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private const string HolderPrototypeId = "DisposalHolder";
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public override string Name => "DisposalEntry";
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public bool TryInsert(IReadOnlyCollection<IEntity> entities)
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{
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var holder = Owner.EntityManager.SpawnEntity(HolderPrototypeId, Owner.Transform.MapPosition);
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var holderComponent = holder.GetComponent<DisposalHolderComponent>();
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foreach (var entity in entities)
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{
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holderComponent.TryInsert(entity);
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}
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return TryInsert(holderComponent);
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}
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private bool TryInsert(DisposalHolderComponent holder)
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{
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if (!Contents.Insert(holder.Owner))
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{
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return false;
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}
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holder.EnterTube(this);
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return true;
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}
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protected override Direction[] ConnectableDirections()
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{
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return new[] {Owner.Transform.LocalRotation.GetDir()};
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}
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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return ConnectableDirections()[0];
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}
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}
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}
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