Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/BasePumpComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

125 lines
4.2 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
{
/// <summary>
/// Transfer gas from one <see cref="PipeNode"/> to another.
/// </summary>
public abstract class BasePumpComponent : Component, IActivate
{
/// <summary>
/// If the pump is currently pumping.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool PumpEnabled
{
get => _pumpEnabled;
set
{
_pumpEnabled = value;
UpdateAppearance();
}
}
[DataField("pumpEnabled")]
private bool _pumpEnabled;
/// <summary>
/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
/// </summary>
[ViewVariables]
[DataField("initialInletDirection", required: true)]
private PipeDirection _initialInletDirection = PipeDirection.None;
/// <summary>
/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
/// </summary>
[ViewVariables]
[DataField("initialOutletDirection", required: true)]
private PipeDirection _initialOutletDirection = PipeDirection.None;
[ViewVariables]
private PipeNode? _inletPipe;
[ViewVariables]
private PipeNode? _outletPipe;
private AppearanceComponent? _appearance;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
SetPipes();
Owner.TryGetComponent(out _appearance);
UpdateAppearance();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PipeNetUpdateMessage:
Update();
break;
}
}
public void Update()
{
if (!PumpEnabled)
return;
if (_inletPipe == null || _outletPipe == null)
return;
PumpGas(_inletPipe.Air, _outletPipe.Air);
}
protected abstract void PumpGas(GasMixture inletGas, GasMixture outletGas);
private void UpdateAppearance()
{
if (_inletPipe == null || _outletPipe == null) return;
_appearance?.SetData(PumpVisuals.VisualState, new PumpVisualState(_initialInletDirection, _initialOutletDirection, PumpEnabled));
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
PumpEnabled = !PumpEnabled;
}
private void SetPipes()
{
_inletPipe = null;
_outletPipe = null;
if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
{
Logger.Warning($"{nameof(BasePumpComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
return;
}
var pipeNodes = container.Nodes.OfType<PipeNode>();
_inletPipe = pipeNodes.Where(pipe => pipe.PipeDirection == _initialInletDirection).FirstOrDefault();
_outletPipe = pipeNodes.Where(pipe => pipe.PipeDirection == _initialOutletDirection).FirstOrDefault();
if (_inletPipe == null || _outletPipe == null)
{
Logger.Warning($"{nameof(BasePumpComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
return;
}
}
}
}