#nullable enable
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
{
///
/// Transfer gas from one to another.
///
public abstract class BasePumpComponent : Component, IActivate
{
///
/// If the pump is currently pumping.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool PumpEnabled
{
get => _pumpEnabled;
set
{
_pumpEnabled = value;
UpdateAppearance();
}
}
[DataField("pumpEnabled")]
private bool _pumpEnabled;
///
/// Needs to be same as that of a on this entity.
///
[ViewVariables]
[DataField("initialInletDirection", required: true)]
private PipeDirection _initialInletDirection = PipeDirection.None;
///
/// Needs to be same as that of a on this entity.
///
[ViewVariables]
[DataField("initialOutletDirection", required: true)]
private PipeDirection _initialOutletDirection = PipeDirection.None;
[ViewVariables]
private PipeNode? _inletPipe;
[ViewVariables]
private PipeNode? _outletPipe;
private AppearanceComponent? _appearance;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn();
SetPipes();
Owner.TryGetComponent(out _appearance);
UpdateAppearance();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PipeNetUpdateMessage:
Update();
break;
}
}
public void Update()
{
if (!PumpEnabled)
return;
if (_inletPipe == null || _outletPipe == null)
return;
PumpGas(_inletPipe.Air, _outletPipe.Air);
}
protected abstract void PumpGas(GasMixture inletGas, GasMixture outletGas);
private void UpdateAppearance()
{
if (_inletPipe == null || _outletPipe == null) return;
_appearance?.SetData(PumpVisuals.VisualState, new PumpVisualState(_initialInletDirection, _initialOutletDirection, PumpEnabled));
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
PumpEnabled = !PumpEnabled;
}
private void SetPipes()
{
_inletPipe = null;
_outletPipe = null;
if (!Owner.TryGetComponent(out var container))
{
Logger.Warning($"{nameof(BasePumpComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
return;
}
var pipeNodes = container.Nodes.OfType();
_inletPipe = pipeNodes.Where(pipe => pipe.PipeDirection == _initialInletDirection).FirstOrDefault();
_outletPipe = pipeNodes.Where(pipe => pipe.PipeDirection == _initialOutletDirection).FirstOrDefault();
if (_inletPipe == null || _outletPipe == null)
{
Logger.Warning($"{nameof(BasePumpComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
return;
}
}
}
}