44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using System.Numerics;
|
|
using Content.Server.Worldgen.Prototypes;
|
|
using Content.Server.Worldgen.Systems.Debris;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Server.Worldgen.Components.Debris;
|
|
|
|
/// <summary>
|
|
/// This is used for controlling the debris feature placer.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
[Access(typeof(DebrisFeaturePlacerSystem))]
|
|
public sealed partial class DebrisFeaturePlacerControllerComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Whether or not to clip debris that would spawn at a location that has a density of zero.
|
|
/// </summary>
|
|
[DataField("densityClip")] public bool DensityClip = true;
|
|
|
|
/// <summary>
|
|
/// Whether or not entities are already spawned.
|
|
/// </summary>
|
|
public bool DoSpawns = true;
|
|
|
|
[DataField("ownedDebris")] public Dictionary<Vector2, EntityUid?> OwnedDebris = new();
|
|
|
|
/// <summary>
|
|
/// The chance spawning a piece of debris will just be cancelled randomly.
|
|
/// </summary>
|
|
[DataField("randomCancelChance")] public float RandomCancellationChance = 0.1f;
|
|
|
|
/// <summary>
|
|
/// Radius in which there should be no objects for debris to spawn.
|
|
/// </summary>
|
|
[DataField("safetyZoneRadius")] public float SafetyZoneRadius = 16.0f;
|
|
|
|
/// <summary>
|
|
/// The noise channel to use as a density controller.
|
|
/// </summary>
|
|
[DataField("densityNoiseChannel", customTypeSerializer: typeof(PrototypeIdSerializer<NoiseChannelPrototype>))]
|
|
public string DensityNoiseChannel { get; private set; } = default!;
|
|
}
|
|
|