using System.Numerics;
using Content.Server.Worldgen.Prototypes;
using Content.Server.Worldgen.Systems.Debris;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Worldgen.Components.Debris;
///
/// This is used for controlling the debris feature placer.
///
[RegisterComponent]
[Access(typeof(DebrisFeaturePlacerSystem))]
public sealed partial class DebrisFeaturePlacerControllerComponent : Component
{
///
/// Whether or not to clip debris that would spawn at a location that has a density of zero.
///
[DataField("densityClip")] public bool DensityClip = true;
///
/// Whether or not entities are already spawned.
///
public bool DoSpawns = true;
[DataField("ownedDebris")] public Dictionary OwnedDebris = new();
///
/// The chance spawning a piece of debris will just be cancelled randomly.
///
[DataField("randomCancelChance")] public float RandomCancellationChance = 0.1f;
///
/// Radius in which there should be no objects for debris to spawn.
///
[DataField("safetyZoneRadius")] public float SafetyZoneRadius = 16.0f;
///
/// The noise channel to use as a density controller.
///
[DataField("densityNoiseChannel", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string DensityNoiseChannel { get; private set; } = default!;
}