- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Utility
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{
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public static class SnapgridHelper
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{
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public static void SnapToGrid(this IEntity entity, SnapGridOffset offset = SnapGridOffset.Center, IEntityManager entityManager = null, IMapManager mapManager = null)
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{
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entity.Transform.Coordinates = entity.Transform.Coordinates.SnapToGrid(offset, entityManager, mapManager);
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}
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public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates,
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SnapGridOffset offset = SnapGridOffset.Center, IEntityManager entityManager = null, IMapManager mapManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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mapManager ??= IoCManager.Resolve<IMapManager>();
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var gridId = coordinates.GetGridId(entityManager);
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var tileSize = 1f;
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if (gridId.IsValid())
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{
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var grid = mapManager.GetGrid(gridId);
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tileSize = grid.TileSize;
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}
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var localPos = coordinates.Position;
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var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / (offset == SnapGridOffset.Center ? 2f : 0f);
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var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / (offset == SnapGridOffset.Center ? 2f : 0f);
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return new EntityCoordinates(coordinates.EntityId, x, y);
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}
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}
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}
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