using System; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Content.Server.Utility { public static class SnapgridHelper { public static void SnapToGrid(this IEntity entity, SnapGridOffset offset = SnapGridOffset.Center, IEntityManager entityManager = null, IMapManager mapManager = null) { entity.Transform.Coordinates = entity.Transform.Coordinates.SnapToGrid(offset, entityManager, mapManager); } public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, SnapGridOffset offset = SnapGridOffset.Center, IEntityManager entityManager = null, IMapManager mapManager = null) { entityManager ??= IoCManager.Resolve(); mapManager ??= IoCManager.Resolve(); var gridId = coordinates.GetGridId(entityManager); var tileSize = 1f; if (gridId.IsValid()) { var grid = mapManager.GetGrid(gridId); tileSize = grid.TileSize; } var localPos = coordinates.Position; var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / (offset == SnapGridOffset.Center ? 2f : 0f); var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / (offset == SnapGridOffset.Center ? 2f : 0f); return new EntityCoordinates(coordinates.EntityId, x, y); } } }