- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
23 lines
612 B
C#
23 lines
612 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Construction
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{
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[RegisterComponent]
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public class ComputerBoardComponent : Component
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{
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public override string Name => "ComputerBoard";
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Prototype, "prototype", string.Empty);
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}
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[ViewVariables]
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public string Prototype { get; private set; }
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}
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}
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