using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Construction { [RegisterComponent] public class ComputerBoardComponent : Component { public override string Name => "ComputerBoard"; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => x.Prototype, "prototype", string.Empty); } [ViewVariables] public string Prototype { get; private set; } } }