Files
tbd-station-14/Content.Server/GameTicking/Rules/Components/LoadMapRuleComponent.cs
2025-11-01 00:36:44 +00:00

45 lines
1.5 KiB
C#

using Content.Server.GameTicking.Rules;
using Content.Server.Maps;
using Content.Shared.GridPreloader.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// This is used for a game rule that loads a map when activated.
/// Works with <see cref="RuleGridsComponent"/>.
/// </summary>
[RegisterComponent, Access(typeof(LoadMapRuleSystem))]
public sealed partial class LoadMapRuleComponent : Component
{
/// <summary>
/// A <see cref="GameMapPrototype"/> to load on a new map.
/// </summary>
[DataField]
public ProtoId<GameMapPrototype>? GameMap;
/// <summary>
/// A map to load.
/// </summary>
[DataField]
public ResPath? MapPath;
/// <summary>
/// A grid to load on a new map.
/// </summary>
[DataField]
public ResPath? GridPath;
/// <summary>
/// A <see cref="PreloadedGridPrototype"/> to move to a new map.
/// If there are no instances left nothing is done.
/// <para>
/// This is deprecated. Do not create new content that uses this field,
/// and migrate existing content to be loaded dynamically during the round.
/// </para>
/// </summary>
[DataField, Obsolete("Do not pre-load grids. This causes the server to have to keep that grid loaded in memory during the entire round, even if that grid is never summoned to the playspace.")]
public ProtoId<PreloadedGridPrototype>? PreloadedGrid;
}