using Content.Server.GameTicking.Rules; using Content.Server.Maps; using Content.Shared.GridPreloader.Prototypes; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.GameTicking.Rules.Components; /// /// This is used for a game rule that loads a map when activated. /// Works with . /// [RegisterComponent, Access(typeof(LoadMapRuleSystem))] public sealed partial class LoadMapRuleComponent : Component { /// /// A to load on a new map. /// [DataField] public ProtoId? GameMap; /// /// A map to load. /// [DataField] public ResPath? MapPath; /// /// A grid to load on a new map. /// [DataField] public ResPath? GridPath; /// /// A to move to a new map. /// If there are no instances left nothing is done. /// /// This is deprecated. Do not create new content that uses this field, /// and migrate existing content to be loaded dynamically during the round. /// /// [DataField, Obsolete("Do not pre-load grids. This causes the server to have to keep that grid loaded in memory during the entire round, even if that grid is never summoned to the playspace.")] public ProtoId? PreloadedGrid; }