82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using Content.Server.Temperature.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Temperature.Components;
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/// <summary>
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/// Handles changing temperature,
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/// informing others of the current temperature,
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/// and taking fire damage from high temperature.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TemperatureComponent : Component
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{
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/// <summary>
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/// Surface temperature which is modified by the environment.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float CurrentTemperature = Atmospherics.T20C;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float HeatDamageThreshold = 360f;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ColdDamageThreshold = 260f;
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/// <summary>
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/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentHeatDamageThreshold;
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/// <summary>
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/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentColdDamageThreshold;
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/// <summary>
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/// Heat capacity per kg of mass.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpecificHeat = 50f;
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/// <summary>
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/// How well does the air surrounding you merge into your body temperature?
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float AtmosTemperatureTransferEfficiency = 0.1f;
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[Obsolete("Use system method")]
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public float HeatCapacity
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{
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get
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{
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return IoCManager.Resolve<IEntityManager>().System<TemperatureSystem>().GetHeatCapacity(Owner, this);
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}
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}
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ColdDamage = new();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier HeatDamage = new();
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/// <summary>
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/// Temperature won't do more than this amount of damage per second.
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/// </summary>
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/// <remarks>
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/// Okay it genuinely reaches this basically immediately for a plasma fire.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 DamageCap = FixedPoint2.New(8);
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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[DataField]
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public bool TakingDamage = false;
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}
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