using Content.Server.Temperature.Systems;
using Content.Shared.Atmos;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
namespace Content.Server.Temperature.Components;
///
/// Handles changing temperature,
/// informing others of the current temperature,
/// and taking fire damage from high temperature.
///
[RegisterComponent]
public sealed partial class TemperatureComponent : Component
{
///
/// Surface temperature which is modified by the environment.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float CurrentTemperature = Atmospherics.T20C;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float HeatDamageThreshold = 360f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ColdDamageThreshold = 260f;
///
/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ParentHeatDamageThreshold;
///
/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ParentColdDamageThreshold;
///
/// Heat capacity per kg of mass.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpecificHeat = 50f;
///
/// How well does the air surrounding you merge into your body temperature?
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float AtmosTemperatureTransferEfficiency = 0.1f;
[Obsolete("Use system method")]
public float HeatCapacity
{
get
{
return IoCManager.Resolve().System().GetHeatCapacity(Owner, this);
}
}
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier ColdDamage = new();
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier HeatDamage = new();
///
/// Temperature won't do more than this amount of damage per second.
///
///
/// Okay it genuinely reaches this basically immediately for a plasma fire.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 DamageCap = FixedPoint2.New(8);
///
/// Used to keep track of when damage starts/stops. Useful for logs.
///
[DataField]
public bool TakingDamage = false;
}