Files
tbd-station-14/Content.Shared/VendingMachines/SharedVendingMachineComponent.cs
2022-05-13 17:59:03 +10:00

125 lines
3.4 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.VendingMachines
{
[Virtual]
[NetworkedComponent()]
public class SharedVendingMachineComponent : Component
{
[ViewVariables] public List<VendingMachineInventoryEntry> Inventory = new();
[ViewVariables] public List<VendingMachineInventoryEntry> EmaggedInventory = new();
[ViewVariables] public List<VendingMachineInventoryEntry> ContrabandInventory = new();
public List<VendingMachineInventoryEntry> AllInventory
{
get
{
var inventory = new List<VendingMachineInventoryEntry>(Inventory);
if (Emagged) inventory.AddRange(EmaggedInventory);
if (Contraband) inventory.AddRange(ContrabandInventory);
return inventory;
}
}
public bool Emagged;
public bool Contraband;
[Serializable, NetSerializable]
public enum VendingMachineVisuals
{
VisualState,
}
[Serializable, NetSerializable]
public enum VendingMachineVisualState
{
Normal,
Off,
Broken,
Eject,
Deny,
}
[Serializable, NetSerializable]
public sealed class VendingMachineEjectMessage : BoundUserInterfaceMessage
{
public readonly InventoryType Type;
public readonly string ID;
public VendingMachineEjectMessage(InventoryType type, string id)
{
Type = type;
ID = id;
}
}
[Serializable, NetSerializable]
public enum VendingMachineUiKey
{
Key,
}
[Serializable, NetSerializable]
public sealed class InventorySyncRequestMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public sealed class VendingMachineInventoryMessage : BoundUserInterfaceMessage
{
public readonly List<VendingMachineInventoryEntry> Inventory;
public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
{
Inventory = inventory;
}
}
[Serializable, NetSerializable]
public sealed class VendingMachineInventoryEntry
{
[ViewVariables(VVAccess.ReadWrite)] public InventoryType Type;
[ViewVariables(VVAccess.ReadWrite)]
public string ID;
[ViewVariables(VVAccess.ReadWrite)]
public uint Amount;
public VendingMachineInventoryEntry(InventoryType type, string id, uint amount)
{
Type = type;
ID = id;
Amount = amount;
}
}
[Serializable, NetSerializable]
public enum VendingMachineWireStatus : byte
{
Power,
Access,
Advertisement,
Limiter
}
[Serializable, NetSerializable]
public enum InventoryType : byte
{
Regular,
Emagged,
Contraband
}
}
[Serializable, NetSerializable]
public enum ContrabandWireKey : byte
{
StatusKey,
TimeoutKey
}
[Serializable, NetSerializable]
public enum EjectWireKey : byte
{
StatusKey,
}
}