174 lines
6.7 KiB
C#
174 lines
6.7 KiB
C#
using Content.Server.Instruments;
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using Content.Server.Light.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Light.Events;
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using Content.Server.Traitor.Uplink;
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using Content.Server.Traitor.Uplink.Account;
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using Content.Server.Traitor.Uplink.Components;
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using Content.Server.PDA.Ringer;
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using Content.Server.UserInterface;
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using Content.Shared.PDA;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Server.PDA
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{
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public sealed class PDASystem : SharedPDASystem
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{
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[Dependency] private readonly UplinkSystem _uplinkSystem = default!;
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[Dependency] private readonly UplinkAccountsSystem _uplinkAccounts = default!;
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[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
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[Dependency] private readonly RingerSystem _ringerSystem = default!;
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[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
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SubscribeLocalEvent<PDAComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
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SubscribeLocalEvent<PDAComponent, UplinkInitEvent>(OnUplinkInit);
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SubscribeLocalEvent<PDAComponent, UplinkRemovedEvent>(OnUplinkRemoved);
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}
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protected override void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
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{
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base.OnComponentInit(uid, pda, args);
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if (!TryComp(uid, out ServerUserInterfaceComponent? uiComponent))
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return;
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if (_uiSystem.TryGetUi(uid, PDAUiKey.Key, out var ui, uiComponent))
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ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg);
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}
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protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
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{
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base.OnItemInserted(uid, pda, args);
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UpdatePDAUserInterface(pda);
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}
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protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
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{
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base.OnItemRemoved(uid, pda, args);
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UpdatePDAUserInterface(pda);
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}
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private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args)
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{
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pda.FlashlightOn = args.IsOn;
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UpdatePDAUserInterface(pda);
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}
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public void SetOwner(PDAComponent pda, string ownerName)
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{
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pda.OwnerName = ownerName;
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkInit(EntityUid uid, PDAComponent pda, UplinkInitEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, UplinkRemovedEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private void UpdatePDAUserInterface(PDAComponent pda)
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{
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var ownerInfo = new PDAIdInfoText
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{
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ActualOwnerName = pda.OwnerName,
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IdOwner = pda.ContainedID?.FullName,
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JobTitle = pda.ContainedID?.JobTitle
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};
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if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
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return;
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var hasInstrument = HasComp<InstrumentComponent>(pda.Owner);
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var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, false, hasInstrument);
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ui.SetState(state);
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// TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate
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// players. This should really use a sort of key-code entry system that selects an account which is not directly tied to
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// a player entity.
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if (!HasComp<UplinkComponent>(pda.Owner))
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return;
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var uplinkState = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, true, hasInstrument);
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foreach (var session in ui.SubscribedSessions)
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{
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if (session.AttachedEntity is not EntityUid { Valid: true } user)
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continue;
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if (_uplinkAccounts.HasAccount(user))
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ui.SetState(uplinkState, session);
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}
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}
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private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
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{
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// todo: move this to entity events
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switch (msg.Message)
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{
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case PDARequestUpdateInterfaceMessage _:
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UpdatePDAUserInterface(pda);
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break;
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case PDAToggleFlashlightMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight))
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_unpoweredFlashlight.ToggleLight(flashlight);
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break;
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}
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case PDAShowUplinkMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out UplinkComponent? uplink))
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_uplinkSystem.ToggleUplinkUI(uplink, msg.Session);
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break;
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}
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case PDAShowRingtoneMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer))
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_ringerSystem.ToggleRingerUI(ringer, msg.Session);
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break;
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}
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case PDAShowMusicMessage _:
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{
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if (TryComp(pda.Owner, out InstrumentComponent? instrument))
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_instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument);
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break;
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}
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}
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}
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private void AfterUIOpen(EntityUid uid, PDAComponent pda, AfterActivatableUIOpenEvent args)
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{
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// A new user opened the UI --> Check if they are a traitor and should get a user specific UI state override.
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if (!HasComp<UplinkComponent>(pda.Owner) || !_uplinkAccounts.HasAccount(args.User))
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return;
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if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
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return;
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var ownerInfo = new PDAIdInfoText
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{
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ActualOwnerName = pda.OwnerName,
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IdOwner = pda.ContainedID?.FullName,
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JobTitle = pda.ContainedID?.JobTitle
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};
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var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, true, HasComp<InstrumentComponent>(pda.Owner));
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ui.SetState(state, args.Session);
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}
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}
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}
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