using Content.Server.Instruments; using Content.Server.Light.Components; using Content.Server.Light.EntitySystems; using Content.Server.Light.Events; using Content.Server.Traitor.Uplink; using Content.Server.Traitor.Uplink.Account; using Content.Server.Traitor.Uplink.Components; using Content.Server.PDA.Ringer; using Content.Server.UserInterface; using Content.Shared.PDA; using Robust.Server.GameObjects; using Robust.Shared.Containers; namespace Content.Server.PDA { public sealed class PDASystem : SharedPDASystem { [Dependency] private readonly UplinkSystem _uplinkSystem = default!; [Dependency] private readonly UplinkAccountsSystem _uplinkAccounts = default!; [Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!; [Dependency] private readonly RingerSystem _ringerSystem = default!; [Dependency] private readonly InstrumentSystem _instrumentSystem = default!; [Dependency] private readonly UserInterfaceSystem _uiSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnLightToggle); SubscribeLocalEvent(AfterUIOpen); SubscribeLocalEvent(OnUplinkInit); SubscribeLocalEvent(OnUplinkRemoved); } protected override void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args) { base.OnComponentInit(uid, pda, args); if (!TryComp(uid, out ServerUserInterfaceComponent? uiComponent)) return; if (_uiSystem.TryGetUi(uid, PDAUiKey.Key, out var ui, uiComponent)) ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg); } protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args) { base.OnItemInserted(uid, pda, args); UpdatePDAUserInterface(pda); } protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args) { base.OnItemRemoved(uid, pda, args); UpdatePDAUserInterface(pda); } private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args) { pda.FlashlightOn = args.IsOn; UpdatePDAUserInterface(pda); } public void SetOwner(PDAComponent pda, string ownerName) { pda.OwnerName = ownerName; UpdatePDAUserInterface(pda); } private void OnUplinkInit(EntityUid uid, PDAComponent pda, UplinkInitEvent args) { UpdatePDAUserInterface(pda); } private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, UplinkRemovedEvent args) { UpdatePDAUserInterface(pda); } private void UpdatePDAUserInterface(PDAComponent pda) { var ownerInfo = new PDAIdInfoText { ActualOwnerName = pda.OwnerName, IdOwner = pda.ContainedID?.FullName, JobTitle = pda.ContainedID?.JobTitle }; if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui)) return; var hasInstrument = HasComp(pda.Owner); var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, false, hasInstrument); ui.SetState(state); // TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate // players. This should really use a sort of key-code entry system that selects an account which is not directly tied to // a player entity. if (!HasComp(pda.Owner)) return; var uplinkState = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, true, hasInstrument); foreach (var session in ui.SubscribedSessions) { if (session.AttachedEntity is not EntityUid { Valid: true } user) continue; if (_uplinkAccounts.HasAccount(user)) ui.SetState(uplinkState, session); } } private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg) { // todo: move this to entity events switch (msg.Message) { case PDARequestUpdateInterfaceMessage _: UpdatePDAUserInterface(pda); break; case PDAToggleFlashlightMessage _: { if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight)) _unpoweredFlashlight.ToggleLight(flashlight); break; } case PDAShowUplinkMessage _: { if (EntityManager.TryGetComponent(pda.Owner, out UplinkComponent? uplink)) _uplinkSystem.ToggleUplinkUI(uplink, msg.Session); break; } case PDAShowRingtoneMessage _: { if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer)) _ringerSystem.ToggleRingerUI(ringer, msg.Session); break; } case PDAShowMusicMessage _: { if (TryComp(pda.Owner, out InstrumentComponent? instrument)) _instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument); break; } } } private void AfterUIOpen(EntityUid uid, PDAComponent pda, AfterActivatableUIOpenEvent args) { // A new user opened the UI --> Check if they are a traitor and should get a user specific UI state override. if (!HasComp(pda.Owner) || !_uplinkAccounts.HasAccount(args.User)) return; if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui)) return; var ownerInfo = new PDAIdInfoText { ActualOwnerName = pda.OwnerName, IdOwner = pda.ContainedID?.FullName, JobTitle = pda.ContainedID?.JobTitle }; var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, true, HasComp(pda.Owner)); ui.SetState(state, args.Session); } } }