Files
tbd-station-14/Content.Server/PDA/PDASystem.cs
2022-03-30 13:56:58 +11:00

174 lines
6.7 KiB
C#

using Content.Server.Instruments;
using Content.Server.Light.Components;
using Content.Server.Light.EntitySystems;
using Content.Server.Light.Events;
using Content.Server.Traitor.Uplink;
using Content.Server.Traitor.Uplink.Account;
using Content.Server.Traitor.Uplink.Components;
using Content.Server.PDA.Ringer;
using Content.Server.UserInterface;
using Content.Shared.PDA;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
namespace Content.Server.PDA
{
public sealed class PDASystem : SharedPDASystem
{
[Dependency] private readonly UplinkSystem _uplinkSystem = default!;
[Dependency] private readonly UplinkAccountsSystem _uplinkAccounts = default!;
[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
[Dependency] private readonly RingerSystem _ringerSystem = default!;
[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
SubscribeLocalEvent<PDAComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
SubscribeLocalEvent<PDAComponent, UplinkInitEvent>(OnUplinkInit);
SubscribeLocalEvent<PDAComponent, UplinkRemovedEvent>(OnUplinkRemoved);
}
protected override void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
{
base.OnComponentInit(uid, pda, args);
if (!TryComp(uid, out ServerUserInterfaceComponent? uiComponent))
return;
if (_uiSystem.TryGetUi(uid, PDAUiKey.Key, out var ui, uiComponent))
ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg);
}
protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
{
base.OnItemInserted(uid, pda, args);
UpdatePDAUserInterface(pda);
}
protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
{
base.OnItemRemoved(uid, pda, args);
UpdatePDAUserInterface(pda);
}
private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args)
{
pda.FlashlightOn = args.IsOn;
UpdatePDAUserInterface(pda);
}
public void SetOwner(PDAComponent pda, string ownerName)
{
pda.OwnerName = ownerName;
UpdatePDAUserInterface(pda);
}
private void OnUplinkInit(EntityUid uid, PDAComponent pda, UplinkInitEvent args)
{
UpdatePDAUserInterface(pda);
}
private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, UplinkRemovedEvent args)
{
UpdatePDAUserInterface(pda);
}
private void UpdatePDAUserInterface(PDAComponent pda)
{
var ownerInfo = new PDAIdInfoText
{
ActualOwnerName = pda.OwnerName,
IdOwner = pda.ContainedID?.FullName,
JobTitle = pda.ContainedID?.JobTitle
};
if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
return;
var hasInstrument = HasComp<InstrumentComponent>(pda.Owner);
var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, false, hasInstrument);
ui.SetState(state);
// TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate
// players. This should really use a sort of key-code entry system that selects an account which is not directly tied to
// a player entity.
if (!HasComp<UplinkComponent>(pda.Owner))
return;
var uplinkState = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, true, hasInstrument);
foreach (var session in ui.SubscribedSessions)
{
if (session.AttachedEntity is not EntityUid { Valid: true } user)
continue;
if (_uplinkAccounts.HasAccount(user))
ui.SetState(uplinkState, session);
}
}
private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
{
// todo: move this to entity events
switch (msg.Message)
{
case PDARequestUpdateInterfaceMessage _:
UpdatePDAUserInterface(pda);
break;
case PDAToggleFlashlightMessage _:
{
if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight))
_unpoweredFlashlight.ToggleLight(flashlight);
break;
}
case PDAShowUplinkMessage _:
{
if (EntityManager.TryGetComponent(pda.Owner, out UplinkComponent? uplink))
_uplinkSystem.ToggleUplinkUI(uplink, msg.Session);
break;
}
case PDAShowRingtoneMessage _:
{
if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer))
_ringerSystem.ToggleRingerUI(ringer, msg.Session);
break;
}
case PDAShowMusicMessage _:
{
if (TryComp(pda.Owner, out InstrumentComponent? instrument))
_instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument);
break;
}
}
}
private void AfterUIOpen(EntityUid uid, PDAComponent pda, AfterActivatableUIOpenEvent args)
{
// A new user opened the UI --> Check if they are a traitor and should get a user specific UI state override.
if (!HasComp<UplinkComponent>(pda.Owner) || !_uplinkAccounts.HasAccount(args.User))
return;
if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
return;
var ownerInfo = new PDAIdInfoText
{
ActualOwnerName = pda.OwnerName,
IdOwner = pda.ContainedID?.FullName,
JobTitle = pda.ContainedID?.JobTitle
};
var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, true, HasComp<InstrumentComponent>(pda.Owner));
ui.SetState(state, args.Session);
}
}
}