33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Audio;
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namespace Content.Server.Audio
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{
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public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
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}
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private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, PowerNetBatterySupplyEvent args)
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{
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if (!EntityManager.TryGetComponent<AmbientSoundComponent>(uid, out var ambientSound)) return;
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if (ambientSound.Enabled == args.Supply) return;
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ambientSound.Enabled = args.Supply;
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Dirty(ambientSound);
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}
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private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, PowerChangedEvent args)
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{
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if (!EntityManager.TryGetComponent<AmbientSoundComponent>(uid, out var ambientSound)) return;
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if (ambientSound.Enabled == args.Powered) return;
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ambientSound.Enabled = args.Powered;
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Dirty(ambientSound);
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}
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}
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}
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