* optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update.
57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using Robust.Client.GameObjects;
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using Content.Shared.Lathe;
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using Content.Shared.Power;
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using Content.Client.Power;
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using Content.Client.Wires.Visualizers;
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using Content.Shared.Wires;
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namespace Content.Client.Lathe
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{
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public sealed class LatheSystem : VisualizerSystem<LatheVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, LatheVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) &&
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args.Sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out _))
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{
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args.Sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
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}
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if (args.Component.TryGetData(WiresVisuals.MaintenancePanelState, out bool panel)
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&& args.Sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out _))
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{
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args.Sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel);
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}
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// Lathe specific stuff
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if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning))
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{
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var state = isRunning ? component.RunningState : component.IdleState;
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args.Sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f);
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args.Sprite.LayerSetState(LatheVisualLayers.IsRunning, state);
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}
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if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting)
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&& args.Sprite.LayerMapTryGet(LatheVisualLayers.IsInserting, out var isInsertingLayer))
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{
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if (args.Component.TryGetData(LatheVisuals.InsertingColor, out Color color)
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&& !component.IgnoreColor)
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{
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args.Sprite.LayerSetColor(isInsertingLayer, color);
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}
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args.Sprite.LayerSetAnimationTime(isInsertingLayer, 0f);
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args.Sprite.LayerSetVisible(isInsertingLayer, isInserting);
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}
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}
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}
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}
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public enum LatheVisualLayers : byte
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{
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IsRunning,
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IsInserting
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}
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