using Robust.Client.GameObjects; using Content.Shared.Lathe; using Content.Shared.Power; using Content.Client.Power; using Content.Client.Wires.Visualizers; using Content.Shared.Wires; namespace Content.Client.Lathe { public sealed class LatheSystem : VisualizerSystem { protected override void OnAppearanceChange(EntityUid uid, LatheVisualsComponent component, ref AppearanceChangeEvent args) { if (args.Sprite == null) return; if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && args.Sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out _)) { args.Sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered); } if (args.Component.TryGetData(WiresVisuals.MaintenancePanelState, out bool panel) && args.Sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out _)) { args.Sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel); } // Lathe specific stuff if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning)) { var state = isRunning ? component.RunningState : component.IdleState; args.Sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f); args.Sprite.LayerSetState(LatheVisualLayers.IsRunning, state); } if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting) && args.Sprite.LayerMapTryGet(LatheVisualLayers.IsInserting, out var isInsertingLayer)) { if (args.Component.TryGetData(LatheVisuals.InsertingColor, out Color color) && !component.IgnoreColor) { args.Sprite.LayerSetColor(isInsertingLayer, color); } args.Sprite.LayerSetAnimationTime(isInsertingLayer, 0f); args.Sprite.LayerSetVisible(isInsertingLayer, isInserting); } } } } public enum LatheVisualLayers : byte { IsRunning, IsInserting }