* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
116 lines
4.0 KiB
C#
116 lines
4.0 KiB
C#
using System.Collections.Generic;
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Server.Interfaces.GameObjects;
|
|
using Content.Shared.GameObjects.Components.Damage;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Random;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Damage
|
|
{
|
|
/// <summary>
|
|
/// Deletes the entity once a certain damage threshold has been reached.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class DestructibleComponent : Component, IOnDamageBehavior, IDestroyAct, IExAct
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
|
#pragma warning restore 649
|
|
|
|
/// <inheritdoc />
|
|
public override string Name => "Destructible";
|
|
|
|
/// <summary>
|
|
/// Damage threshold calculated from the values
|
|
/// given in the prototype declaration.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public DamageThreshold Threshold { get; private set; }
|
|
|
|
public DamageType damageType = DamageType.Total;
|
|
public int damageValue = 0;
|
|
public string spawnOnDestroy = "";
|
|
public string destroySound = "";
|
|
public bool destroyed = false;
|
|
|
|
ActSystem _actSystem;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref damageValue, "thresholdvalue", 100);
|
|
serializer.DataField(ref damageType, "thresholdtype", DamageType.Total);
|
|
serializer.DataField(ref spawnOnDestroy, "spawnondestroy", "");
|
|
serializer.DataField(ref destroySound, "destroysound", "");
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_actSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
List<DamageThreshold> IOnDamageBehavior.GetAllDamageThresholds()
|
|
{
|
|
Threshold = new DamageThreshold(damageType, damageValue, ThresholdType.Destruction);
|
|
return new List<DamageThreshold>() { Threshold };
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
void IOnDamageBehavior.OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e)
|
|
{
|
|
if (e.Passed && e.DamageThreshold == Threshold && destroyed == false)
|
|
{
|
|
destroyed = true;
|
|
var pos = Owner.Transform.GridPosition;
|
|
_actSystem.HandleDestruction(Owner, true);
|
|
if(destroySound != string.Empty)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayAtCoords(destroySound, pos);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
|
|
{
|
|
var prob = IoCManager.Resolve<IRobustRandom>();
|
|
switch (eventArgs.Severity)
|
|
{
|
|
case ExplosionSeverity.Destruction:
|
|
_actSystem.HandleDestruction(Owner, false);
|
|
break;
|
|
case ExplosionSeverity.Heavy:
|
|
var spawnWreckOnHeavy = prob.Prob(0.5f);
|
|
_actSystem.HandleDestruction(Owner, spawnWreckOnHeavy);
|
|
break;
|
|
case ExplosionSeverity.Light:
|
|
if (prob.Prob(0.4f))
|
|
_actSystem.HandleDestruction(Owner, true);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
|
|
{
|
|
Owner.EntityManager.SpawnEntity(spawnOnDestroy, Owner.Transform.GridPosition);
|
|
}
|
|
}
|
|
}
|
|
}
|