using System.Collections.Generic; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects; using Content.Shared.GameObjects.Components.Damage; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Random; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Damage { /// /// Deletes the entity once a certain damage threshold has been reached. /// [RegisterComponent] public class DestructibleComponent : Component, IOnDamageBehavior, IDestroyAct, IExAct { #pragma warning disable 649 [Dependency] private readonly IEntitySystemManager _entitySystemManager; #pragma warning restore 649 /// public override string Name => "Destructible"; /// /// Damage threshold calculated from the values /// given in the prototype declaration. /// [ViewVariables] public DamageThreshold Threshold { get; private set; } public DamageType damageType = DamageType.Total; public int damageValue = 0; public string spawnOnDestroy = ""; public string destroySound = ""; public bool destroyed = false; ActSystem _actSystem; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref damageValue, "thresholdvalue", 100); serializer.DataField(ref damageType, "thresholdtype", DamageType.Total); serializer.DataField(ref spawnOnDestroy, "spawnondestroy", ""); serializer.DataField(ref destroySound, "destroysound", ""); } public override void Initialize() { base.Initialize(); _actSystem = _entitySystemManager.GetEntitySystem(); } /// List IOnDamageBehavior.GetAllDamageThresholds() { Threshold = new DamageThreshold(damageType, damageValue, ThresholdType.Destruction); return new List() { Threshold }; } /// void IOnDamageBehavior.OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e) { if (e.Passed && e.DamageThreshold == Threshold && destroyed == false) { destroyed = true; var pos = Owner.Transform.GridPosition; _actSystem.HandleDestruction(Owner, true); if(destroySound != string.Empty) { EntitySystem.Get().PlayAtCoords(destroySound, pos); } } } void IExAct.OnExplosion(ExplosionEventArgs eventArgs) { var prob = IoCManager.Resolve(); switch (eventArgs.Severity) { case ExplosionSeverity.Destruction: _actSystem.HandleDestruction(Owner, false); break; case ExplosionSeverity.Heavy: var spawnWreckOnHeavy = prob.Prob(0.5f); _actSystem.HandleDestruction(Owner, spawnWreckOnHeavy); break; case ExplosionSeverity.Light: if (prob.Prob(0.4f)) _actSystem.HandleDestruction(Owner, true); break; } } void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs) { if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck) { Owner.EntityManager.SpawnEntity(spawnOnDestroy, Owner.Transform.GridPosition); } } } }