Files
tbd-station-14/Content.Client/GameObjects/Components/Research/MaterialStorageComponent.cs
2019-07-31 15:07:54 +02:00

25 lines
868 B
C#

using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedMaterialStorageComponent))]
public class MaterialStorageComponent : SharedMaterialStorageComponent
{
protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();
public event Action OnMaterialStorageChanged;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is MaterialStorageState state)) return;
Storage = state.Storage;
OnMaterialStorageChanged?.Invoke();
}
}
}