using System; using System.Collections.Generic; using Content.Shared.GameObjects.Components.Research; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.Components.Research { [RegisterComponent] [ComponentReference(typeof(SharedMaterialStorageComponent))] public class MaterialStorageComponent : SharedMaterialStorageComponent { protected override Dictionary Storage { get; set; } = new Dictionary(); public event Action OnMaterialStorageChanged; public override void HandleComponentState(ComponentState curState, ComponentState nextState) { base.HandleComponentState(curState, nextState); if (!(curState is MaterialStorageState state)) return; Storage = state.Storage; OnMaterialStorageChanged?.Invoke(); } } }