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tbd-station-14/Tools/iconsmooth.py
2022-01-16 23:22:55 -07:00

112 lines
4.2 KiB
Python

#!/usr/bin/env python3
# Copyright (c) 2021 Space Wizards Federation
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import PIL
import PIL.Image
# Input detail configuration
input_name = "rplasma_window.dmi"
input_row = 7
tile_w = 32
tile_h = 32
shodan = False # Citadel Station
# Output state configuration
if not shodan:
# TG
out_states = [
# Each output state gives a source quadrant for BR, TL, TR, BL.
# The idea is that each of the 4 directions is a different rotation of the same state.
# These states are associated by a bitfield indicating occupance relative to the indicated corner:
# 1: Tile anti-clockwise of indicated diagonal occupied.
# 2: Tile in indicated diagonal occupied.
# 4: Tile clockwise of indicated diagonal occupied.
[ 0, 0, 0, 0], # 0 : Standing / Outer corners
[ 12, 12, 3, 3], # 1 : Straight line ; top half horizontal bottom half vertical
[ 0, 0, 0, 0], # 2 : Standing / Outer corners diagonal
[ 12, 12, 3, 3], # 3 : Seems to match 1
[ 3, 3, 12, 12], # 4 : Straight line ; top half vertical bottom half horizontal
[ 15, 15, 15, 15], # 5 : Inner corners
[ 3, 3, 12, 12], # 6 : Seems to match 4
[ 46, 46, 46, 46], # 7 : Full
]
else:
# Citadel Station
out_states = [
[ 3, 0, 1, 2],
[ 11, 8, 5, 6],
[ 3, 0, 1, 2],
[ 11, 8, 5, 6],
[ 7, 4, 9, 10],
[ 15, 12, 13, 14],
[ 7, 4, 9, 10],
[ 19, 16, 17, 18],
]
# Infer
subtile_w = tile_w // 2
subtile_h = tile_h // 2
# Source loading
src_img = PIL.Image.open(input_name)
tiles = []
# 48 is the amount of tiles that usually exist
for i in range(48):
tile = PIL.Image.new("RGBA", (tile_w, tile_h))
tx = i % input_row
ty = i // input_row
tile.paste(src_img, (tx * -tile_w, ty * -tile_h))
# now split that up
# note that THIS is where the weird ordering gets put into place
tile_a = PIL.Image.new("RGBA", (subtile_w, subtile_h))
tile_a.paste(tile, (-subtile_w, -subtile_h))
tile_b = PIL.Image.new("RGBA", (subtile_w, subtile_h))
tile_b.paste(tile, (0, 0))
tile_c = PIL.Image.new("RGBA", (subtile_w, subtile_h))
tile_c.paste(tile, (-subtile_w, 0))
tile_d = PIL.Image.new("RGBA", (subtile_w, subtile_h))
tile_d.paste(tile, (0, -subtile_h))
tiles.append([tile_a, tile_b, tile_c, tile_d])
state_size = (tile_w * 2, tile_h * 2)
def subtile_copy(dst, dst_x, dst_y, src, src_x, src_y):
dst_x += src_x
dst_y += src_y
for state in range(len(out_states)):
full = PIL.Image.new("RGBA", state_size)
full.paste(tiles[out_states[state][0]][0], (subtile_w, subtile_h))
full.paste(tiles[out_states[state][1]][1], (tile_w, 0))
full.paste(tiles[out_states[state][2]][2], (subtile_w, tile_h))
full.paste(tiles[out_states[state][3]][3], (tile_w, tile_h + subtile_h))
full.save("state_" + str(state) + ".png")
full_finale = PIL.Image.new("RGBA", (tile_w, tile_h))
full_finale.paste(tiles[out_states[0][0]][0], (subtile_w, subtile_h))
full_finale.paste(tiles[out_states[0][1]][1], (0, 0))
full_finale.paste(tiles[out_states[0][2]][2], (subtile_w, 0))
full_finale.paste(tiles[out_states[0][3]][3], (0, subtile_h))
full_finale.save("full.png")