Files
tbd-station-14/Content.Shared/Throwing/LandEvent.cs
metalgearsloth a242b08230 Throwing tweaks (#4705)
* Throwing tweaks

Landing is when the timer stops, throwing stops when it stops moving.

* Review
2021-09-29 00:16:00 +10:00

24 lines
610 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Throwing
{
/// <summary>
/// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
/// </summary>
[PublicAPI]
public sealed class LandEvent : EntityEventArgs
{
public EntityUid? User;
}
/// <summary>
/// Raised when a thrown entity is no longer moving.
/// </summary>
public sealed class StopThrowEvent : EntityEventArgs
{
public EntityUid? User;
}
}