using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Shared.Throwing { /// /// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied. /// [PublicAPI] public sealed class LandEvent : EntityEventArgs { public EntityUid? User; } /// /// Raised when a thrown entity is no longer moving. /// public sealed class StopThrowEvent : EntityEventArgs { public EntityUid? User; } }