using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Throwing
{
///
/// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
///
[PublicAPI]
public sealed class LandEvent : EntityEventArgs
{
public EntityUid? User;
}
///
/// Raised when a thrown entity is no longer moving.
///
public sealed class StopThrowEvent : EntityEventArgs
{
public EntityUid? User;
}
}