Files
tbd-station-14/Content.Shared/Speech/SharedSpeechComponent.cs
2022-02-16 18:23:23 +11:00

27 lines
617 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Speech
{
/// <summary>
/// Component required for entities to be able to speak.
/// </summary>
[RegisterComponent]
public sealed class SharedSpeechComponent : Component
{
[DataField("enabled")]
private bool _enabled = true;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
Dirty();
}
}
}
}