using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.Speech { /// /// Component required for entities to be able to speak. /// [RegisterComponent] public sealed class SharedSpeechComponent : Component { [DataField("enabled")] private bool _enabled = true; public bool Enabled { get => _enabled; set { if (_enabled == value) return; _enabled = value; Dirty(); } } } }